NVMe + DDR5, dedicated cores
Ryzen 9 7950X3D nodes with PCIe 5 NVMe and DDR5-6000. Every plan gets pinned threads — no noisy neighbor on your tick loop.
Spawnforge boots Minecraft and game servers in under 60 seconds — running on NVMe + DDR5 nodes, tuned for low-tick latency, with full Java & Bedrock crossplay enabled out of the box. Your buddy on Xbox, your sister on Switch, your dad on PC — same world, same address, no port-forwarding.
Generic VPS hosts treat 20 TPS as success. We treat single-millisecond tick latency as the bar. Every node is overprovisioned on RAM and uses dedicated, pinned CPU threads so a busy redstone farm next door never costs you a tick.
Ryzen 9 7950X3D nodes with PCIe 5 NVMe and DDR5-6000. Every plan gets pinned threads — no noisy neighbor on your tick loop.
Our crossplay layer ships pre-configured. Bedrock and Java players join the same world via one DNS — we manage the bridge, the SRV record, and Mojang account linking.
Pick a flavor, name your world, hit deploy. We provision the container, configure DNS, install your modpack, and hand you a console — typically inside 45 seconds.
FTB, CurseForge, Modrinth, ATLauncher — pick the pack, we resolve the manifest, install the server, configure the JVM, and start the world.
Every server sits behind a 1Tbps+ scrubbing edge. Game-aware filters dropped 99.997% of attack traffic last quarter without spiking your ping.
Web console, file manager, FTP, scheduler, plugin/mod browser, world backups, player whitelist. No SSH required — but it's there if you want it.
Diamond & Netherite plans take a world snapshot every hour, keep 30 days, and let you roll back any single chunk, region, or whole world from the panel.
Choose from 14 regions on 4 continents. Anycast DNS routes Bedrock and Java connects to the closest healthy edge before they reach your node.
Operators who actually run servers, not a script reading you "have you tried restarting." Discord and ticket SLA: under 10 minutes for Diamond+.
Vanilla, Paper, Fabric, Forge, Spigot, NeoForge — or pick a modpack and we resolve the rest.
We provision a container, mount NVMe, allocate dedicated cores, attach DDoS protection, and bring up DNS.
Our crossplay layer boots alongside Java. Your address resolves on Bedrock without a port. Friends just type the name.
Web console, file editor, plugin manager, world backup, player list. Or SSH in if you want raw control.
Spawnforge supports every major self-hostable game. One panel, one billing, one support team — whether you're running a vanilla SMP, a Rust wipe-cycle, or a 10-friend Palworld guild.
It works. Our crossplay layer ships enabled and configured on every Minecraft plan, the SRV record is auto-published so Bedrock clients reach the right port, and we maintain compatibility through Java updates. No "BYO bridge" or paid extra — it's the default.
Yes. The panel imports CurseForge, Modrinth, FTB, Technic, ATLauncher manifests, or you can drop a zipped world via SFTP. Existing servers can migrate by uploading a backup or pointing us at your S3 bucket.
Sub-millisecond. The crossplay layer runs in the same container as your Java server, so there's no network hop — the protocol translation is in-process. Bedrock players see the same tick loop as Java players.
Yes — pick a Bedrock-edition flavor at deploy and we'll spin up bedrock_server with no Java side. You still get the same panel, backups, and DDoS edge.
Resize live from the panel — RAM and CPU resize without a restart on Diamond+. Storage resizes hot. The only thing that needs a 30-second restart is changing region.
72-hour no-questions-asked refund on first orders. After that, prorated refunds for downgrade/cancel within the billing cycle.
Spin up a server, send the address to the group chat, and play. Cancel any time, refund within 72 hours.