Real crossplay. One address. Java + Bedrock together.

Forge a server your friends
can all join.

Spawnforge boots Minecraft and game servers in under 60 seconds — running on NVMe + DDR5 nodes, tuned for low-tick latency, with full Java & Bedrock crossplay enabled out of the box. Your buddy on Xbox, your sister on Switch, your dad on PC — same world, same address, no port-forwarding.

< 60s Boot time
99.9% Uptime SLA
40+ Games supported
survival.spawnforge.host Paper 1.21.4 · Crossplay enabled
Online
TPS
19.98
RAM
3.4 / 8 GB
Players
23 / 150
Tick latency
0.4 ms
notch, BedrockKid, alex_42, +20 more — Java + Bedrock + Switch
Hosting servers for the games people actually play
MINECRAFT RUST ARK VALHEIM PALWORLD CS2 7DTD TERRARIA FACTORIO
CROSSPLAY ON DAY ONE

One address. Every device. Zero pain.

Every Minecraft plan ships with our crossplay bridge pre-configured — Bedrock players (Xbox, PlayStation, Switch, iOS, Android, Win10/11) can join your Java server without an additional account, IP, or port. We even resolve the SRV record so they don't have to type the port.

How crossplay works →
Java PC
Xbox
PlayStation
Switch
Mobile
Win10/11
BUILT FOR GAME SERVERS

Hardware where 20 TPS is a floor, not a goal.

Generic VPS hosts treat 20 TPS as success. We treat single-millisecond tick latency as the bar. Every node is overprovisioned on RAM and uses dedicated, pinned CPU threads so a busy redstone farm next door never costs you a tick.

NVMe + DDR5, dedicated cores

Ryzen 9 7950X3D nodes with PCIe 5 NVMe and DDR5-6000. Every plan gets pinned threads — no noisy neighbor on your tick loop.

Crossplay engine

Our crossplay layer ships pre-configured. Bedrock and Java players join the same world via one DNS — we manage the bridge, the SRV record, and Mojang account linking.

60-second deploy

Pick a flavor, name your world, hit deploy. We provision the container, configure DNS, install your modpack, and hand you a console — typically inside 45 seconds.

One-click modpacks

FTB, CurseForge, Modrinth, ATLauncher — pick the pack, we resolve the manifest, install the server, configure the JVM, and start the world.

L4/L7 DDoS protection

Every server sits behind a 1Tbps+ scrubbing edge. Game-aware filters dropped 99.997% of attack traffic last quarter without spiking your ping.

Real control panel

Web console, file manager, FTP, scheduler, plugin/mod browser, world backups, player whitelist. No SSH required — but it's there if you want it.

Hourly snapshots

Diamond & Netherite plans take a world snapshot every hour, keep 30 days, and let you roll back any single chunk, region, or whole world from the panel.

Global edge network

Choose from 14 regions on 4 continents. Anycast DNS routes Bedrock and Java connects to the closest healthy edge before they reach your node.

Humans answer the ticket

Operators who actually run servers, not a script reading you "have you tried restarting." Discord and ticket SLA: under 10 minutes for Diamond+.

DEPLOY → PLAY → SHARE

From order to first login: under a minute.

  1. Pick a flavor

    Vanilla, Paper, Fabric, Forge, Spigot, NeoForge — or pick a modpack and we resolve the rest.

  2. Forge it

    We provision a container, mount NVMe, allocate dedicated cores, attach DDoS protection, and bring up DNS.

  3. Crossplay turns on

    Our crossplay layer boots alongside Java. Your address resolves on Bedrock without a port. Friends just type the name.

  4. Open the panel

    Web console, file editor, plugin manager, world backup, player list. Or SSH in if you want raw control.

FAQ

Common questions, real answers.

Does crossplay actually work, or is it a half-baked add-on?

It works. Our crossplay layer ships enabled and configured on every Minecraft plan, the SRV record is auto-published so Bedrock clients reach the right port, and we maintain compatibility through Java updates. No "BYO bridge" or paid extra — it's the default.

Can I bring my own modpack or world?

Yes. The panel imports CurseForge, Modrinth, FTB, Technic, ATLauncher manifests, or you can drop a zipped world via SFTP. Existing servers can migrate by uploading a backup or pointing us at your S3 bucket.

What's the latency penalty for crossplay?

Sub-millisecond. The crossplay layer runs in the same container as your Java server, so there's no network hop — the protocol translation is in-process. Bedrock players see the same tick loop as Java players.

Can I run Bedrock-only?

Yes — pick a Bedrock-edition flavor at deploy and we'll spin up bedrock_server with no Java side. You still get the same panel, backups, and DDoS edge.

What happens when I outgrow my plan?

Resize live from the panel — RAM and CPU resize without a restart on Diamond+. Storage resizes hot. The only thing that needs a 30-second restart is changing region.

Refunds?

72-hour no-questions-asked refund on first orders. After that, prorated refunds for downgrade/cancel within the billing cycle.

Stop arguing about who's hosting tonight.

Spin up a server, send the address to the group chat, and play. Cancel any time, refund within 72 hours.