Spawnforge exists because the gap between "rent a Minecraft server" and "actually run one well" is enormous, and almost every host papers over it. They sell you slot counts, not RAM. They charge extra for crossplay. They time-out your support ticket because the operator on the other end has never opened a region file.

We've spent years running real game servers — from 8-friend SMPs to 400-slot modded servers, from CS2 leagues to weekly Rust wipes. Every limitation in our control panel comes from us watching ours fail at 2am and saying "this should be a button."

What we believe

  • Crossplay should be free. Charging extra for the bridge between Java and Bedrock is gatekeeping. It's the default everywhere on Spawnforge.
  • RAM is a unit of capability, not a slot count. "20 slots" tells you nothing about whether your server runs. We sell you GB and dedicated cores.
  • A backup you can't restore is a tar file. We test restores weekly. So can you.
  • The panel should not lie. If you're at 19.4 TPS, our panel says 19.4. Not "Healthy ✓".
  • Support is engineering. Your ticket goes to someone who can read a stack trace, not someone reading a script.

What's behind the curtain

Spawnforge runs on Spawnforge. Every public server, every internal tool, every staging environment is provisioned through the same panel and API customers use. If something breaks for you, it's already broken for us.

Forge a server. Find out the difference.